HOT DAMN..!

...it's triple-portrait Skyrim!

Resolution - 3600 x 1920 (plus bezel correction)  -  3x24” in portrait mode.

...how much more is there, anyway?!

Equivalent to a roughly 45” screen at around 2:1 aspect.

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Yes, each screen is narrow - but even with the relatively fat-bezeled Dell 24WFPs, they essentially disappear after 20 minutes.

The two side monitors are positioned so their bezels are hidden by those of the center, and angled forward so their outer edges are even with those of the center screen. The disparity in depth is noticable, as is the parallax error (increasing toward the top and bottom) but again, it goes away quickly.

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With a triple landscape display, you get a wide, short stripe. If you sit close enough to keep the center monitor reasonably large in your view, you waste half of the side screens, and if you sit far enough away to see all the monitors, your vertical field of view is terrible. In portrait mode, the displays almost perfectly fill your field of view at normal seating distance. The only real negatives are the bezels and the tendency for text to be split across all three monitors (necessitating ‘bezel peek’ on nV cards). But along with that is a big plus: If a game supports the resolution, then FOV, menu placement, and so on are fine without hacks.

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There’s only one other issue - the resolution and vision-filling display FOV highlight the terrible console-gimping that PC games are suffering from. Low-poly environments, short view distances, billboard plants, etc. are made painfully obvious. The Skyrim shown is modded to have several times the LOD drop-off and has several other tweaks that go significantly beyond the ‘ultra’ of the standard PC version, but even so the display fidelity ages the graphics noticably. Low-poly objects have more pixels per poly, and thus more visible straight edges - which themselves take up a larger field of view and are more noticable.

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Here's what I think: This looks now the way that early-2000s-vintage games now look on 24“ 1920x1200 screens. They looked amazing at 1280x1024 on a 17” or 19“ CRT monitor, but better displays showcase the engines’ deficiencies. In 2023, even a heavily modded Skyrim that looks gorgeous on a single 24” 1080p display will probably look weak if the standard display device is a 40“ 2k OLED. The worst part? The consoles being used in the early 2020s may well be the ones being announced this year. But next gen console specs are *already* significantly underpowered compared to the current mid-end of PC graphics.

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(Interesting note: An errant ‘’LEVEL UP” toward the bottom of the display. It stays when the real one appears, and is unclickable.)